SoundRoom

About SoundRoom

Updates

-Changing from webcam and Xbox Kinect to Azure Kinnect.
-Changes from JavaScript to C# and just utilizing coding in Unity
-Changing from JavaScript tracking to Blob tracking in Unity.

Items That We Will Use

Azure

Software

Unity

3-Dimensional Sound Room

SoundRoom Description, March 19, 2023
Design Doc Concept

This project asks the question "Can you build the illusion of a 3-dimensional space using only sound?". The target user for this project is really anyone who is interested in immersing themselves in a fully auditory space. We will take a medium-sized room, and using camera sensors, such as an Azure, we will map out the room using a coordinate system. This way, the Azure can sense where a person is moving throughout the room, and exact coordinates as to where. We will use FL Studios to create a fully dynamic soundscape in the room, with different pinpointed sounds at different locations in the room, using the coordinate system of the Azure. Bluetooth headphones will be applied to the user, so they can walk around the room freely without a change in the audio input signal. Ideally, the room would be a whiteout room, as to not give any visual context clues as to where they are. The essential experience is for someone to experience a reality in which sound is their only source of direct sensory input. The changing soundscape will make it feel as if the user is walking into different rooms, buildings, and scenes, all while staying in the same room. Pinpointed sounds will act as curiosities for users to find and pinpoint themselves. We want to explore the true depth of what creating a fully acoustic environment could look (rather, sound) like.


Timeline

Timeline

*This timeline is subject to change

This timeline holds us as a team accountable for making deadlines.